
Fantasy Arena HUD
An elegant design for simple mechanics for an upcoming battle arena style game.
PORTFOLIO OF
UI · GRAPHICS
UI / Graphics Designer
Hey, I'm Sloth. Check out my work below.
High quality designs and unique game identities.

An elegant design for simple mechanics for an upcoming battle arena style game.
A battlepass frame with custom vector icons for an Anime-Style Roblox game.
Hand Painted Item Rarity frames for a Diablo-Like ARPG, though somewhat outdated, they're still clean and elegant.
The core components of an ARPG's system, akin to Diablo. The HP, Essence (stamina/mana), with a Light & Dark resource to power specific movesets & player alignment.

A simple yet effective HUD designed to have a brutal but easy to understand layout.
Handpainted elements with a clean but industrial and dark aesthetic.

The entire GUI of Ghost: Fallen Honor as I designed it, using ink/japanese painting as inspiration.
Originally intended for a Mushoku Tensei game. The design houses a unique layout, in the center of which is for 4 modes or elements, which would change your equipped skills.
This game has a unique but fun mechanic, where your HP served also as your resource for abilities or skills.
A simplistic loading screen for a dungeon crawler game, the icons for the loading bar represent the playable classes.
My personal favorite piece, this entire Art-Deco style really is wonderful to work on.

A frame I made as concept for the same style, I aimed for something equally clean yet functional.
Menu Buttons again related to the above, tactile and clean.

The icons bear a flame-aesthetic to represent Bleach's Soul powers, such as reiatsu and such, but with a more vague dark fantasy overcoat.

Designed and hand painted UI to fit a Chainsaw-Man game, aiming for a mix of natural and industrial feels that still felt kinetic and clean.

A HUD designed to simulate a pilot's controls, abilities and resources within a Mecha Suit.
This area is under construction, come back later!
Hey! I'm Sloth, a 21 year old Canadian designer and developer of 4 years, with 3 years dedicated to User Interface and User Experience design. I've been into games and creation all my life, now using Roblox to funnel my creativity and passion in order to share what I care about with others, while making it high quality and worthwhile for all players. I give a rather unique, more innovative artistic approach with functionality at the forefront of my designs, leading to an immersive and special identity for the games I work on.
Transparent, straightforward rates. Every tier includes original concept work and full communication throughout.
Standard
$100+
1 Frame
An individual frame, or pieces of a HUD, with a couple vectors/icons, all designed to exactly fit your game and its proper function.
Upfront: 50% · Revisions: +1 extra option · Importing: Not included.
Get StartedBundle
$250+
Full HUD or 2–3 Frames
A cohesively designed HUD, or a small number of frames, again tailored to exactly what your game needs, and more, all elements will be polished to a front-page standard.
Upfront: 20–33% · Revisions: As needed · Importing: $15 per frame.
Get StartedFull Project
TBD
Entire Game GUI
The entire game's UIs (may include updates, bonus elements), everything you'll need, exactly how you want it, if not better. Includes a bulk discount of 20% off compared to standard rates.
Upfront: Discussed · Revisions: Unlimited within scope · Importing: Included.
Get a QuoteTerms & Conditions
Before starting work, please make sure the payment structure and project scope are agreed on clearly.
Have a project in the works? Feel free to reach out, let's build something unforgettable.